Namespace Forma

Classes

AcceptDialog

Popup dialog with explicit accepted/cancelled lifecycle events.

AccessibilityChangedEventArgs
AccessibilityPeer
AccessibilityTree

Captures the accessibility tree of a UIContext.

The walk deliberately mirrors the rules input already follows — draw order, modal gating, rendered-only — rather than inventing its own. A tree that disagrees with input about what is reachable is worse than no tree: it tells a consumer to act on something that cannot be acted on.

AccessibilityTreeSnapshot

A flat, ordered, serializable projection of the accessibility tree at one instant.

Flat rather than nested because every consumer wants it that way: a diff needs to find a node by id without a search, a transport wants no recursion, and a locator wants to filter. Order is depth-first in draw order, so reading the list top to bottom matches what a person sees.

AccessibilityTreeWatcher

Tracks whether the accessibility tree could have changed, so consumers re-capture on a signal instead of walking the whole tree every frame.

Deliberately conservative: it reports possible change, never certainty. A control raising AccessibilityChanged may have changed something the snapshot does not carry, in which case the diff simply comes back empty — cheap, and far safer than missing a real change.

AspectRatioContainer

Constrains visible children to a target aspect ratio using fit, cover, or axis-driven sizing and alignment.

BaseButton

Provides pointer, keyboard, shortcut, toggle, and button-group activation behavior for button controls.

BlurEffect
Border

A one-child brush-backed box with padding and an optional border.

BoxContainer

Arranges visible children sequentially along one axis and distributes spare space to expanding children.

BoxShadowCollection
BringIntoViewRequestedEventArgs
Brush
Button

Presents clickable text, icon, or custom content using the standard button appearance.

ButtonGroup

Maintains Godot-style mutually exclusive toggle buttons.

CanvasPanel

Positions children by attached edge offsets or normalized anchors without imposing sequential layout.

CenterContainer

Sizes visible children to their minimum size and centers them within the available area.

CheckBox

Toggles a persistent checked state and displays a check-box or radio-group state icon.

CheckButton

Toggle button variant that shares check-box semantics without a box glyph.

CodeCompletionOption

One retained code-completion candidate, corresponding to Godot's submitted completion option.

CodeEdit

Godot-inspired code editor with indentation, brace completion and debugger-oriented gutters.

CodeHighlighter

Basic configurable code highlighter corresponding to Godot's CodeHighlighter. It supports word/member colors and one-line or paired multiline color regions.

ColorMatrixEffect
ColorPicker

HSV color editor with deterministic pointer and keyboard adjustment.

ColorPickerButton

Button that displays a color and exposes a child ColorPicker popup.

ColorPickerDialog

Popup color chooser with an accept/cancel lifecycle.

ColorPickerPopupPanel

Reusable popup panel that hosts and synchronizes a ColorPicker.

ColorPresetButton

Button carrying a color preset for color-palette workflows.

ColorRect

Fills its bounds with a solid color.

ColumnDefinition
CombinedGeometry
ConfirmationDialog

Adds a configurable cancel action alongside the accept action of an AcceptDialog.

ConicGradientBrush
Container

Base for controls that measure and arrange their visible children.

ContentControl

Presents an object through a content template with configurable horizontal and vertical alignment.

ContentPresenter

Realizes a content object as a control or data template and aligns the resulting visual.

Control

Retained-mode UI element modelled after Godot's Control. Coordinates are relative to the parent; anchors and offsets are resolved during layout.

ControlParentChangedEventArgs
ControlPseudoStateChangedEventArgs
ControlTemplate

A typed factory for one semantic control's visual root.

DataGrid

Displays tabular data with virtualized rows, configurable columns, sorting, filtering, and row or cell selection.

DataGridBinding<TValue>
DataGridCell

Presents one row value for a column and tracks its selected, current, and selectable states.

DataGridCellSelectionChangedEventArgs
DataGridCheckBoxColumn
DataGridColumn
DataGridColumnHeader

Presents a column heading and activates supported column sorting when clicked.

DataGridExpanderColumn
DataGridExpansionChangedEventArgs<T>
DataGridExpansionChangingEventArgs<T>
DataGridRow

Builds a row of column-aligned cells and tracks hierarchical expansion state.

DataGridSortBinding
DataGridSortDescription
DataGridSortDescription<T>
DataGridSource<T>
DataGridTemplateColumn
DataGridTextColumn
DataTemplate
DefaultControlTemplateRegistry
DesktopFileDialogFileSystem
DockPane

A tabbed group of dock sections. Accepts dropped sections and reports which DockZone the pointer is over so the workspace can either merge the section in as a tab or split this pane.

DockSection

A dockable panel: a stable id, a tab title, and the content shown when it is active.

DockTab

One tab in a DockPane's header. Dragging it hands a Forma.DockDragPayload to UIContext's drag system, which resolves the drop target by walking ancestors and asking each for CanDropData(Point, object).

DockWorkspace

Root of a docking workspace. Holds a logical tree of panes and splits, and rebuilds the control tree from it whenever the layout changes.

Drawing
DrawingColorMatrixEffect

A finite 4x5 color transform applied to one drawing state.

DrawingContext

Backend-neutral retained drawing operations exposed by the active UI renderer.

DrawingContextLimits

Hard limits enforced by the first backend-neutral drawing contract.

DrawingElement

Template-free extension point for custom backend-neutral retained drawing.

DrawingGroup
DrawingImage
DrawingLinearGradient

A two-stop linear gradient in transformed drawing coordinates.

DrawingPath

Backend-neutral path data consumed by Forma drawing and hit-test pipelines.

DropShadowEffect
DynamicGlyphAtlasPageSnapshot
DynamicGlyphAtlasView

Read-only downsampled visualization of one dynamic glyph-atlas page.

DynamicGlyphCacheOptions
DynamicTextDefaults

Configures the process-wide dynamic font used by new UI contexts.

DynamicTextNativeDiagnostics
DynamicUIFont
EffectGroup
EllipseGeometry
EllipseShape

Draws a fillable and strokeable ellipse fitted to its bounds.

FileDialog

Filesystem-selection dialog with navigation, filtering, sorting and list presentation.

FileDialogOption
FlexPanel

Arranges ordered, growable, and shrinkable children in flex lines with wrapping, justification, and alignment.

FlowContainer

Flows children into wrapping lines, distributing expansion and applying configurable alignment to incomplete lines.

FoldableContainer

Collapsible vertically arranged section used by inspector-style interfaces.

FoldableGroup

Enforces single-expansion accordion behavior across a set of FoldableContainer instances, matching Godot's FoldableGroup resource.

FontLoadException
FrameworkTemplate
FreezableResource
Geometry
GeometryDrawing
GeometryGroup
GradientBrush
GraphEdit

Editor graph canvas with selection, node movement, zoom state and explicit connection management.

GraphEditArranger

Deterministic layered graph arranger modeled after Godot's GraphEditArranger.

GraphEditFilter

Input filter overlay used by graph editors to consume canvas gestures without affecting nodes underneath.

GraphEditMinimap

Minimap overlay for a GraphEdit; its bounds can be driven by graph-node positions.

GraphElement

Base movable graph element, corresponding to Godot's GraphElement.

GraphFrame

Graph node used as a visual frame to organize other graph elements.

GraphNode

Graph node with named input and output port metadata.

GridContainer

Arranges visible children into a fixed-column grid with expandable rows and columns.

GridPanel

Arranges children in spanning grid cells resolved from content, pixel, percentage, and star-sized tracks.

GroupBox

Groups related content inside a titled border.

HBoxContainer

Arranges visible children from left to right, or right to left under RTL layout.

HFlowContainer

Flows children horizontally and wraps overflowing items onto additional rows.

HScrollBar

Scrolls a range along a horizontal track.

HSeparator

Draws a horizontal themed divider with a fixed cross-axis minimum.

HSlider

Adjusts a numeric range along a horizontal track, mirroring direction under RTL layout.

HSplitContainer

Partitions children into horizontally adjacent panes with vertical draggable dividers.

Image

Template-free bitmap image foundation.

ImageBrush
ImageDrawing
Inline
InlineImage
ItemAccessibilityPeer
ItemGeneratorChangedEventArgs
ItemList

Godot-style selectable list supporting item state, columns, keyboard navigation and tile layouts.

ItemListEntry

Mutable per-item state exposed by ItemList.

ItemsControl

Generates templated item containers into an items panel and recycles eligible containers as items change.

ItemsControlRealizationDiagnostic
ItemsPanelTemplate
ItemsPresenter

Instantiates an owner's items panel template and attaches the generated panel for item realization.

Label

Displays shaped text with alignment, wrapping, trimming, casing, and visible-character controls.

LineBreak
LineEdit

Single-line editable text. Call InsertText(string) from the host window's text-input callback for IME-safe text entry.

LineEditPresenter

Measures and draws the editable text surface owned by a LineEdit.

LineGeometry
LineShape

Draws a stroked line segment between configurable local endpoints.

LinearGradientBrush
LinkButton

Activates an absolute URI through a host launcher and applies configurable link underlining.

ListBox

Presents a scrollable item collection with single or multiple selection, keyboard navigation, and incremental search.

ListBoxItem

Hosts one selectable list item and exposes its selected and current interaction states.

ListBoxItemEventArgs
ListBoxSelectionChangedEventArgs
MarginContainer

Insets each visible child by configurable theme margins.

MatrixTransform
MenuBar

Simple horizontal menu strip that owns menu buttons and opens one popup at a time.

MenuButton

A button that opens its owned PopupMenu underneath itself.

MenuItemAccessibilityPeer

One entry of a PopupMenu.

ModalOutcome<T>
ModalOutcome<T>.Accepted
ModalOutcome<T>.Cancelled
ModalSession<T>

Owns one detached popup and its compiled control lifetime. Construct, open, accept, cancel and dispose on the context's creation thread. Token callbacks only latch; Update drains cancellation. Acceptance linearizes under the same lock as cancellation, after result validation. A cancellation already signalled at that point wins. Cleanup precedes completion; cleanup failure faults it. Context disposal terminates even an unopened session and prevents further session reservations. The caller supplies result validation and is responsible for immutable result ownership.

NinePatchRect

Draws a texture as nine patches so configured borders remain stable while center and edge regions stretch or tile.

NineSliceImage

Template-free nine-slice bitmap foundation.

OptionButton

Opens a popup menu of choices and reflects the selected item's text and icon.

OptionButtonItem

Godot-style OptionButton item state.

OverlayPanel

Overlays children in one shared area and aligns each child independently within it.

Panel

Draws a themed panel surface with configurable fallback background and border colors.

PanelContainer

Draws a themed panel and arranges visible children inside its content margins.

PathGeometry
PathShape

Draws fill and stroke geometry supplied by a reusable Geometry object.

PolygonShape

Draws a closed polygonal path through a sequence of local points.

PolylineShape

Draws an open path that connects a sequence of local points.

Popup

A top-level transient panel. Modal popups gate pointer/focus input to their subtree and can optionally dismiss themselves when the user presses outside their bounds.

PopupMenu

A keyboard-focusable command popup with normal, check, radio and separator entries.

PopupMenuItem

Data for one command presented by PopupMenu.

PopupMenuItems

Input surface owned by a PopupMenu. It mirrors Godot's internal PopupMenuItems control so the command list can participate in normal hit testing without making menu data a collection of transient button controls.

PopupMenuShortcut

Retained keyboard shortcut/accelerator descriptor used by PopupMenu.

PopupPanel

Presents popup content on a panel-styled surface with standard popup dismissal behavior.

ProgressBar

Visualizes determinate or animated indeterminate progress with directional fill and optional percentage text.

RadialGradientBrush
Range
RectangleGeometry
RectangleShape

Draws a fillable and strokeable rectangle with optional uniform or per-corner rounding.

ReferenceRect

Draws a configurable outline around its bounds without filling the interior.

RichTextDocument

BBCode-oriented text model with an extensible effect pipeline.

RichTextEffect

Transforms a rich-text fragment before it is appended to a RichTextLabel.

RichTextLabel

Lightweight BBCode label with styled text runs. It intentionally concentrates on the common authoring tags (b, i, u, s/strike, color, and br) while preserving the retained Control model and plain-text Text projection.

RotateTransform
RowDefinition
Run
ScalableImageSource

Describes an immutable image source that can be rasterized at a requested physical size.

ScaleTransform
ScreenCapture

Saves what was drawn to a PNG.

ScrollBar

Scrolls a numeric range through step buttons, page regions, thumb dragging, or inertial drag-node input.

ScrollContainer

Clips content to a viewport and provides horizontal and vertical scrolling when it overflows.

ScrollPresenter

Clips and offsets scroll content while reporting viewport, extent, and constrained offset metrics.

ScrollViewportController
ScrollViewportMetricsChangedEventArgs
Separator
Shape
SkewTransform
Slider

Adjusts a numeric range by dragging a thumb or using the keyboard or mouse wheel.

SolidColorBrush
Span
SpinBox

Edits a numeric range through text entry, arrow stepping, keyboard input, or vertical dragging.

SpinBoxLineEdit

Editable numeric field owned by a SpinBox.

SplitContainer

Partitions children along one axis with pointer- and keyboard-adjustable dividers that preserve child minimum sizes.

SplitContainerDragger

Visual drag handle that forwards pointer movement to a split container.

SplitContainerMultiDragger

Dragger capable of selecting among multiple split handles.

SpriteFontAdapter
StackPanel

Arranges children in a single horizontal or vertical sequence with fixed gaps and cross-axis alignment.

StrokeStyle
StyleBox

Drawable theme surface inspired by Godot's StyleBox resource family.

StyleBoxEmpty

A no-op style box used to reserve content margins without drawing a surface.

StyleBoxFlat

Color-filled style box with configurable border and rounded corners.

StyleBoxTexture

Texture-backed style surface, optionally rendered as a nine-patch.

SubViewportContainer

Texture-backed presentation surface for a render target or externally rendered subviewport.

SvgBackendDefaults
SvgImageSource

Stores an immutable, preflight-validated SVG source without graphics-device ownership.

SvgLoadException

Reports a bounded SVG source validation failure.

SvgLoadOptions

Configures finite limits applied before an SVG reaches the raster backend.

SvgRasterAtlasPageSnapshot

Provides an immutable RGBA snapshot of an SVG atlas page for diagnostics.

SvgRasterCacheOptions

Configures bounded SVG document, raster, upload, and atlas storage.

SvgRuntime

Exposes health information for the statically registered runtime SVG backend.

SvgSkiaBackendDefaults
SvgThorvgBackendDefaults
SyntaxHighlighter

Document-bound syntax-color provider analogous to Godot's SyntaxHighlighter resource. Override GetLineSyntaxHighlightingCore(int) to return colored source ranges for a line.

TabBar

Godot-style tab strip with per-tab state, tooltips, metadata and optional close buttons.

TabBarItem
TabContainer

Displays one child page at a time and provides tabs for switching the selected page.

TemplateBuildContext
TemplateInstance

Owns one applied template root and its local namescope.

TemplatePartAttribute
TemplatePartMetadata
TemplatedControl

A semantic control whose replaceable visual root is supplied by a control template.

TextBlock

Template-free read-only text foundation backed by the retained text layout path.

TextDrawing
TextEdit

Edits multiline text with wrapping, multiple carets, gutters, syntax highlighting, and undo history.

TextEditGutter

Configuration for one of a TextEdit's left-side gutter columns.

TextLayout
TextLayoutCluster
TextLayoutEngine
TextLayoutGlyph
TextLayoutLine
TextLayoutRun
TextMetrics

Measures and lays out text through Forma's unified font abstraction.

TextureButton

Uses state-specific textures for button feedback with configurable scaling, flipping, and alpha-mask hit testing.

TextureButtonClickMask

A compact, device-independent alpha-style hit mask for TextureButton.

TextureProgressBar

Visualizes progress with layered textures using linear, radial, bilinear, or nine-patch fill behavior.

TextureRect

Draws a texture with configurable scaling, aspect cropping, tiling, flipping, and size contribution.

Theme

A small, deterministic theme used when an application does not provide custom drawing.

ThemeIconRect

Displays a non-owning theme icon at its stable logical size.

ThemeIconView

Template-free theme icon foundation.

Transform
TransformGroup
TranslateTransform
Tree

Hierarchical, column-oriented selection control modeled after Godot's Tree.

TreeItem

One hierarchical row owned by a Tree.

TreeItemAccessibilityPeer

One visible row of a Tree.

TreeItemButton

One action button displayed at the trailing edge of a TreeItem cell.

TreePresenter

Projects a tree's logical child controls and draws its retained hierarchical content.

UIComponent

Connects a UIContext to an XNA-compatible Microsoft.Xna.Framework.Game.

UIContext

Owns a UI tree's input state, focus and rendering. Add it to a Game's update/draw loop, or use UIComponent for the usual game component integration.

UIFont
UIFontAsset
UIFontFace
UIFontFamily
UIFontGlyphBitmap
UIFontShapedRun
UIRenderContext

SpriteBatch-backed drawing surface used by controls. Applications can subclass controls to draw custom content.

VBoxContainer

Arranges visible children from top to bottom.

VFlowContainer

Flows children vertically and wraps overflowing items into additional columns.

VScrollBar

Scrolls a range along a vertical track.

VSeparator

Draws a vertical themed divider with a fixed cross-axis minimum.

VSlider

Adjusts a numeric range along a vertical track with larger values toward the top.

VSplitContainer

Partitions children into vertically adjacent panes with horizontal draggable dividers.

VideoStreamPlayer

XNA-compatible VideoPlayer-backed UI control for video streams.

ViewPanner

Godot-inspired navigation helper for zoomable editor canvases.

Viewbox

Scales one visual child for contained, covered, or stretched drawing with configurable alignment and sampling.

VirtualJoystick

On-screen analog joystick with normalized vector output and pointer capture.

VirtualizingGridPanel

Realizes visible rows of fixed-width cells while adapting column count and estimated row heights to the viewport.

VirtualizingPanel
VirtualizingStackPanel

Realizes only the visible portion of a linear item sequence while correcting estimated item extents and scroll anchors.

VisualEffect
WrapPanel

Arranges children sequentially and wraps overflowing items onto additional rows or columns.

Structs

AccessibilityNode

One node of an AccessibilityTreeSnapshot: everything a consumer needs about a single element, flattened so the tree can be transported, diffed or serialized without walking live controls.

AccessibilityTreeDelta

What changed between two snapshots. This, not a whole tree, is what an OS bridge or a remote client wants: pushing 500 unchanged nodes because one label moved is the difference between a usable bridge and an unusable one.

BoxShadow
CellIndex
CodeHighlightColorRegion

One configurable CodeHighlighter color region, analogous to Godot's color_regions dictionary entry.

CornerRadius
DrawingPathCommand

A normalized drawing-path operation.

DynamicGlyphCacheDiagnostics
GradientStop
GraphConnection

An edge between named graph nodes and their port indices.

GridTrackSize
ImageLayout
IndexPath
LayoutLength
RectangleF

Lightweight floating-point rectangle used by retained UI geometry queries.

RichTextMetaRegion

A screen-space metadata hit region generated by RichTextLabel.

RichTextSpan

A parsed run in a RichTextLabel document.

ScrollAnchor
ScrollMetrics
SvgBackendHealth

Describes backend registration, native availability, version, and diagnostics.

SvgRasterCacheDiagnostics

Reports cumulative work and current occupancy for a device-scoped SVG raster cache.

SyntaxHighlightSpan

A colored source range returned by a SyntaxHighlighter for one document line.

TextEditCaret

Snapshot of one TextEdit caret, using Godot's source-line and source-column coordinates.

TextLayoutEngineDiagnostics
TextLayoutOptions
TextLayoutRange
TextureButtonLayout

Local texture destination and source rectangles calculated for a TextureButton.

TextureProgressNinePatchRegion

Adjusted rectangles and effective margins for a stretched TextureProgressBar layer.

TextureProgressRegion

Local source/destination region used by a non-radial TextureProgressBar fill mode.

TextureRectLayout

Local drawing regions calculated for a TextureRect.

ThemeIcon

Describes a non-owning bitmap atlas region or compiled vector rendered at a stable logical size. The resource cache owns any texture; copying or discarding this value never disposes resources.

ThemeIconDiagnostics

Reports the active default icon-atlas selection and resource usage.

Thickness

Margins, padding and separation values used by UI controls.

UIFontFaceMetrics
UIFontGlyphMetrics
UIFontIdentity
UIFontOpenTypeFeature
UIFontShapedGlyph
UIFontVariationAxis
UIFontVariationCoordinate

Interfaces

IClipboard

Platform clipboard access used by retained text controls.

IDataGridSource
IDataTemplateRecyclingState

Opts an application-defined data-template root into pooling. Implementations clear row-local validation, local values, and code-behind state while inactive, then prepare that state for the rebound item.

IFileDialogFileSystem
IItemContainerGenerator
IItemsPresenterOwner
IRecyclableItemContainer

Opts a custom item container into pooling. Implementations reset container-local interaction and validation state in OnRecycling() and prepare local state for the next occurrence in OnReused(object).

IScrollIndexProvider
IScrollViewportOwner
IVideoPlaybackBackend

Playback operations consumed by VideoStreamPlayer.

IVirtualizationPinState

Enums

AccessibilityActions
AccessibilityRole
AccessibilityStates
AspectRatioAlignment

Placement of the ratio-constrained child inside an AspectRatioContainer.

AspectRatioMode
AutoTranslateMode
BoxAlignment

Main-axis placement used by a BoxContainer when no child consumes its spare space.

ButtonActionMode

Chooses whether a button activates on pointer press or pointer release.

ButtonMouseMask

Godot-style button mouse mask flags for controls that activate from pointer buttons.

ClipboardOperation

An editor clipboard operation that the platform could not complete.

CodeCompletionKind
ColorPickerMode

Godot ColorPicker channel representations.

ColorPickerShape

Godot ColorPicker's selectable surface layouts.

CrossAxisAlignment
Cursor
DataGridFilterMode
DataGridMode
DataGridSelectionUnit
DataGridSortDirection
DockZone

Where a dropped section lands relative to the pane under the pointer.

DrawingPathCommandKind
FileDialogAccess
FileDialogCustomization
FileDialogDisplayMode
FileDialogMode
FileDialogSortOption
FillRule
FlexAlign
FlexAlignContent
FlexDirection
FlexJustify
FlexWrap
FlowAlignment
FlowLastWrapAlignment
FocusMode

Specifies whether a control can receive keyboard focus.

FontLoadErrorCode
GeometryCombineMode
GradientInterpolationSpace
GradientSpreadMethod
GraphEditGridPattern

Godot GraphEdit background grid presentation.

GraphEditPanningScheme
GridTrackUnit
GrowDirection

Matches Godot's Control.GrowDirection: how a control's position compensates when an anchor-resolved size is clamped up to its minimum size.

HorizontalAlignment
ImageSamplingMode
ImageStretch
ImageTileMode
InputModality
ItemGeneratorChangeAction
ItemListIconMode

Whether an ItemList places an optional icon beside or above its text.

ItemListScrollHintMode
ItemListSelectionMode

Selection behavior corresponding to Godot ItemList's single, multi and toggle modes.

LabelAutowrapMode
LabelJustificationFlags
LabelTextOverrunBehavior
LabelVisibleCharactersBehavior
LayoutDirection

Godot-compatible layout direction, including application and system locale resolution through UIContext.

LayoutLengthUnit
LineEditMenuOption

Core retained LineEdit context-menu commands, corresponding to Godot's LineEdit menu IDs.

LinkButtonUnderlineMode
ModalCancelReason
MouseFilter

Specifies how a control participates in pointer hit testing.

NinePatchAxisStretchMode

Controls whether a NinePatchRect axis scales, repeats, or repeats with fitted tiles.

Orientation
PixelSnapping
PointerButton

Physical pointer buttons using Godot's MouseButton numeric values. Wheel directions are routed through PointerWheel(int) instead.

PopupHideReason
PopupMenuCheckableType
PopupMenuItemKind
PopupSystemMenu
ProgressBarFillMode
RichTextListType

Marker styles accepted by PushList(int, RichTextListType, bool, string), corresponding to Godot's RichTextLabel list types.

RichTextSelectionMode

Selection expansion modes used by retained RichText multi-click gestures.

ScrollBarVisibility

Godot ScrollContainer display/interaction modes for an axis.

ScrollContainerScrollHintMode

Visual overflow hint placement, corresponding to Godot's ScrollContainer.ScrollHintMode.

ShapeStretch
Side
SizeFlags
SliderTickPosition
SpinBoxArrowLayout

Places a spin box's decrement and increment arrows either stacked at the right edge or at opposite horizontal ends.

SplitContainerDraggerVisibility
StrokeAlignment
StrokeLineCap
StrokeLineJoin
StructuredTextParser
SvgBackendFeatures

Identifies the bounded SVG features advertised by the installed companion backend.

SvgBackendLinkMode

Identifies how backend native code is supplied to the process.

SvgLoadErrorCode

Classifies deterministic SVG source validation failures.

SvgNativeAvailability

Identifies where an SVG backend's native implementation comes from.

TabBarAlignment
TabBarSizingMode
TabCloseDisplayPolicy
TemplateAttachmentKind
TemplateInstanceState
TextDecoration
TextDirection

Godot-compatible text shaping direction. Actual Unicode shaping is provided by the active text renderer.

TextEditEditAction

Godot-compatible grouping categories for retained TextEdit history operations.

TextEditGutterType
TextEditLineWrappingMode

Godot-compatible source-line wrapping policy for TextEdit.

TextEditMenuOption

Core retained TextEdit context-menu commands, corresponding to Godot's TextEdit menu IDs.

TextJustificationFlags
TextSearchFlags
TextTrimming
TextWrapping
TextureButtonStretchMode

Matches Godot TextureButton's texture placement policies.

TextureProgressFillMode
TextureRectExpandMode

Controls how a TextureRect contributes a minimum size, matching Godot's expand_mode.

TextureStretchMode
ThemeIconRenderingPolicy
ThemeVariant
TreeCellMode
TreeDropModeFlags

Allowed Tree drop target regions, corresponding to Godot's Tree.DropModeFlags.

TreeScrollHintMode

Visual overflow hint placement, corresponding to Godot's Tree.ScrollHintMode.

TreeSelectMode

Selection behavior for a Tree, corresponding to Godot's Tree.SelectMode.

UIFontHinting
UIFontStretch
UIFontStyle
UIFontWeight
VerticalAlignment
VideoPlaybackCapabilities
Visibility

Delegates

ControlTemplateFactory<TControl>
DataTemplateFactory<TData>
FrameworkTemplateFactory
ItemsPanelTemplateFactory
TreeItemCustomDrawCallback

Draws the content of a Custom tree cell.